Their answers were as humorous as they were interesting, shedding light on the game’s development process, the series’ distinct lack of spiders (there’s a good reason!), what it means to depict the suffering of animals in a game about hunting, and much more. Some of the people keeping Monster Hunter going are producer Ryozo Tsujimoto and executive director/art director Kaname Fujioka, both of whom I spent some time speaking to last week. It’s a one-of-a-kind experience.Īnd with Iceborne’s welcome additions, like a hook that allows you to grapple onto the game’s enormous beasts whenever you please, it seems Monster Hunter remains alive and well. The thrill of working together with friends to take down a kaiju-sized creature within seconds of the in-game timer running out, the despair of watching the next dismantle your strategy within minutes, sending you back to the drawing board. It’s been more than a year since I’ve ventured into the wild in search of meat and loot, but my hour spent with Iceborne at E3 reminded me why it was one of my favorite games from 2018.
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